Dive into the virtual world of Solerversia: The Year Long Game.
It is hard not to compare Solarversia to Ernest Cline’s Ready Player One. But this is a good thing. Solerversia is another take on the virtual world, told from several different points of view. Solarversia allows the reader to feel empathy not just for the heroes of this adventure, but for the antagonists as well.
It’s the 29th February 2020 and Nova Negrahnu cannot wait to start playing Solarversia, a year-long game based in a virtual world that’s modelled on the real world solar system. Given three lives, three vehicles, and told to master the Science of Solarversia to stand a chance of winning, players compete against 100 million people for the £10m grand prize, and a place in the history books.
Solarversia starts three months before Nova’s A-levels, the life-changing exams that could see her win a place at Nottingham, the university that Charlie attends, the second-year student she falls for on an open-day visit. As she strains to balance her addiction to the game with her mounting schoolwork, Nova’s world is unexpectedly turned upside down when the Holy Order, a mysterious cult-like organisation sets its sights on the game and Spiralwerks, its creator.
Told from three different perspectives – Nova the gamer, Artica Kronkite, the CEO of Spiralwerks, and Casey Brown, a newly-initiated member of the Holy Order – Solarversia is a game that author Toby Downton hopes to make for real, to launch in 2020, so that people can actually play it.
Yes, you might be able to dive into the world of Solarversia thanks to the Oculus Rift. Bookmark the official Solarversia blog to stay up to date with that.
There is language in this book, which is why I recommend Solarversia for those eighteen and up. Gamers will especially enjoy this novel.
Be sure to check out Toby Downton’s Solarversia on Amazon.